It's our view that today's GPU's just aren't up to the task yet, but we'll enable them as soon as they are. But we haven't exposed it to users because we aren't satisfied with its look or performance. SkyMaxx Pro has actually has the same "volumetric" technique being used by our competitor (GPU ray-casting) under the hood, and it's been there since version 1. Our clouds are volumetric too, they just use a different, more efficient rendering technique that allows us to include more detail when you're close to the cloud. I think you're probably referencing the "volumetric clouds" that one of our competitors talks about a lot. Our clouds are 3D objects that you can fly around and through. Do you intend do add some volume to the clouds, for the next update ( s ) ?
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